5/27/2020 Escape The Pacific How To
Escape The Pacific - In Story Mode play as a lonely adventurer in the most advanced and complex survival game to date.Discover the cluster based endless world and face the most challenging latitude driven weather system taken from the real Pacific! The totally customizable raft mechanism offers perfect freedom in designing and building your ideal water vehicle.Master realistic sailing. Hi everyone, the new Escape the Pacific version 'Alpha 41' is now available. For this update we were mainly focusing on adding the Local.
Hi everyone,the new Escape the Pacific version 'Alpha 46' is now available.For this update we were mainly focusing on adding the mechanic for Collectible Map & Compass and there are new Boat Wrecks & Paddles on the shore too. The old lean-in Shelters with used objects and the player Wind effects make the game more interesting. More game changing elements were added and a couple of issues fixed too.Map & Compass finally materialized! They are now like other collectible objects and without them equipped in the new special Navigation pockets it is not possible to do the Mapping! The compass and the map system will get a unique feature in future builds to make mapping more interesting.As mentioned lately, the game will begin to continually get more and more content to make the gameplay more interesting and enjoyable.
Hi everyone,besides still focusing on fixing existing issues we managed to add a new grass system, new rocks and bigger Grassy Island. The new Tall Grass can be used as material for the new Grass building modules tier.
The Long Canoe allows transporting of boxes, chests and barrels attached to its back part. A couple of older game breaking issues were fixed too.The finally arrived optimized new grass system (along with a new ground texturing mechanic) opened the path for introducing bigger islands. The first in the list is the new bigger (to this time the biggest) Grassy island which features also the new Grass and new Rock models.The new Tall Grass can mainly be found on this island type which can be used as a building material for a brand new sort of building modules.The Grassy island offers slightly limited building methods because only small bushes are available and the only way to get away from this island is to build a canoe or small raft from driftwood.The new Long Canoe allows to transport boxes, chests and barrels attached to its back part. It moves slower than the simple Canoe but can be a big help when it is needed to transport objects against the wind over shorter distances.Among a couple of minor ones also two major issues were fixed: Attached crates, chests, boxes and barrels aren't automatically detaching during longer journeys between the islands; Seagulls sitting on the Nest rocks don't fall/clip into rocks after being shot down.Changelog: (. needs new game)New features:01.
Added: Optimized Grass system02. Added: Optimized ground texturing mechanic03. Added: Grassy Island.04. Added: Tall Grass Roll build material.05. Added: Grass based building modules06.
Added: Long Canoe for transportationGeneral:01. Added: New realistic Rocks.02. Added: New realistic Grass03. Added: Filtering possibility of materials in Build screenFixes:01. Fixed: Old Iron Axe damage increased to 13002.
Fixed: Missing Stone Arrow on some Lagoon Islands03. Fixed: Missing inventory icon for Banana Shelter 204. Fixed: Not stackable empty Coconut pots (for originally empty Coconut pots after cooking)05. Fixed: Incorrect displaying 'Empty' hotkey for WaterHolder on Cookplace06.
Fixed: Incorrect displaying 'Fill' hotkey for WaterHolder on Cookplace07. Fixed: Incorrect ground texture (grassy) for Rocky Islands08. Fixed: Incorrect HP shown for Old Stick Paddle before first use09. Fixed: Recipes not Cooking on CookPlaces10. Fixed: Not applying hunger value when Drinking Cooked recipe (for example Boiled meat and Egg)11. Fixed: Missing description text in inventory for Dead Grass and Old Stick Paddle12. Fixed: Shot down Seagulls clipping into Nest rocks13.
Fixed: Small live Seagull body size14. Fixed: Auto 'detaching' objects from Raft bases on the ocean when travelling to islands far awayFor the next update we plan to recheck the raft building mechanic and to continue the work on the Sailing UI with higher priority. The additional plans include also the Old Telescope, Old Knife, Old Watch, Sun Clock, Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging. We will work also on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Hi everyone,For this update we were mainly focusing on fixing existing issues, however we'll have a new collectible Old Iron Axe, an Old Wood Hammer and a new Shelter too. Some goods are spawning on Ritual places and some Crates on Ship wrecks too. Pocket slots now have their hotkeys, Player character temperature mechanic has been updated and there are more game changing elements added as well.The new collectible Old Iron Axe and Old Wood Hammer are the first ones from the list of collectibles that are planned to be added in future updates. The Iron Axe offers stronger hits and the Wood Hammer allows to craft higher quality objects.The new Simple shelter is more comfortable and in future some complete Hut buildings will be added too.The Ritual stone spawns some more types of food now.
New food is spawned every other day, but the player must leave the island at least to some other remote island without returning to the Ritual stone for 2 days. There are plans for some features to punish the very greedy players in the future.
There are Crates on the Ship Wrecks which can be salvaged - the bigger the wreck the more crates are spawned.To make the gameplay more user friendly, the Inventory Pockets slots are now accessible via Hotkeys (1-2) and due to that fact, the ToolBelt slots were renumbered to (3-7). The Player Real-Feel Temperature mechanic has been updated mainly to avoid freezing during nights with moderate temperatures and only mild wind blowing.Changelog:New features:01.
Added: Collectible Old Iron Axe02. Added: Collectible Old Wood Hammer03. Added: Ritual Place functionality04.
Added: Spawning of Crates on Ship wrecks05. Added: Hotkey Numbers for Pockets (1-2) and for Toolbelt changed to 3-7General:01. Added: New Subcategory Openings and Shelters in Build screen02. Changed: Shelter recipes moved to Build/Shelters subcategory03.
Changed: Wall Doors and Wall Windows moved to Build/Openings subcategory04. Changed: Doors/Windows moved to Build/Openings subcategory05. Changed: Craft/Build Group buttons reworked to Toggle06. Changed: Heart beat and Breath sound volume lowered to 0.1 (from 0.33)07. Changed: Increased Stamina endurance for Craft (Lowers stamina degradation per craft hit)08. Changed: Chest and Box spawned on Ship wrecks with darker texture09.
Changed: Player Real-Feel temperature model changed to not freeze during night at 25° Celsius when dry and only mild wind blows10. Added: Water and Dried fruit spawning on the Ritual stoneFixes:01. Fixed: Incorrect island generation after save/load02.
Fixed: When Journal key is not assigned, defaults to 'J'03. Fixed: Unsupported text displaying wrong in Load screen04. Fixed: Text for unsupported savegames was not localized05. Fixed: Unsupported text displaying wrong in Load Game menu06. Fixed: Sometimes bad Shark orientation when spawned07. Fixed: Sharks spawned too close to Shore (and colliding)08. Fixed: Shark spawned too close to Ship wreck (and colliding)09.
Fixed: Door/Window on raft detaching from Door/Window Wall module at some distance from islands10. Fixed: Canoe Blueprint drifted away sometimes after they were placed11. Fixed: Shark name displayed as 'Raw' instead of 'Alive'12.
Fixed: Small palm crate sometimes not possible to attach (when was rotated upside down) to the raft13. Fixed: Two Sharks spawned too close to each other (and colliding)14. Fixed: Small wood crate sometimes not possible to attach to the raft15. Fixed: Not possible to attach Small Chest to the raft16. Fixed: Disappearing Strong Rope (and holding nothing in hands) after detaching Crates from the Raft17.
Fixed: Not looking in the saved direction after loading the game (only for first time) after game start18. Fixed: Tutorial First Time Craft Axe failed to complete19. Fixed: Incorrect language set for the 'Next' button in New Game Screen after language change20. Fixed: Incorrect language set for the 'Season' slider in Custom Game Screen after language change21. Fixed: WaterHolder object in inventory after drinking from isn't moved to free slot (and removed from original slot)22.
Fixed: WaterHolder object in inventory disappearing after drinking from and there is no free slot23. Fixed: WaterHolder Object that was moved to Hands from Crate gets incorrect water level in inventory when filled24. Fixed: Not equipping to hand (disappear) the WaterHolder if there were multiple of it and drinked from 1 of them25. Fixed: Palm Sail colliding with other objects and pushing them26. Fixed: Jumping/rotating Palm Sail after detaching from Sail Mast27.
Fixed: Disappearing Sail when detached (after save/load), and later dropped and save/load again28. Fixed: Disappearing Sail Mast when detached (after save/load), and later dropped and save/load again29. Fixed: Disappearing Rudder when detached (after save/load), and later dropped and save/load again30. Fixed: Not possible to attach Chests to Raft when Raft is not in horizontal position (on steep shore)31. Fixed: Attached Chests to Raft makes the Raft Turn/jump after save/load when Raft was not in horizontal position (on steep shore)32. Fixed: Jumping Raft after Door Wall module was attached to a Stable Banana Simple Pillar on the Raft33.
Fixed: Jumping Raft after Door Wall module was attached to a Stable Trunk Simple Pillar on the Raft34. Fixed: Not able to dismantle the Shelter (crafted one - not the old one on islands)35. Fixed: Missing icons for Tankards after there was Salt water cooked in it (and contains Salt)36. Fixed: Missing icons for Goblets after there was Salt water cooked in it (and contains Salt)37.
Fixed: Cooked Coconut Flesh on Campfire results in incorrect inventory icon38. Fixed: Coconut Cut sometimes filled with unknown liquid after Save/Load39.
Fixed: Coconut Green Cut sometimes filled with unknown liquid after Save/Load40. Fixed: Not spawning all of the required items in Crates on the Collectibles' island (the one in direction of the Stone Arrow)As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing the issues with higher priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging.
We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way! Hi everyone,For this update we were mainly focusing on adding new content to the ocean: Ship Wrecks and Sharks. On the ground we have primitive Shelters and Native's Statues. Canoes are now affected by wind and there are some preparation works for future bigger and mixed islands also. There are more game changing elements added and a couple of the issues were fixed too.Sunken Shipwrecks near islands' shores are just the first ones from the wide list of ships to be added in the future on the Pirates' side and on the Royal side too.
Materials can be salvaged from those wrecks to be re-used in interesting new building and tool recipes. Ships will add some more interesting gameplay and story elements in future updates.Our new White Sharks are the first ones to populate the waters and will make the game more interesting and challenging. They are behaving rather neutral now and can be seen swimming near ship wrecks. Sharks will get a more sophisticated behaviour and some special features as the time passes.A new recipe was added to build a very simple and primitive A-type shelter which can be a big help in situations when the player needs some rest in a more or less protected environment while being very short on resources.As natives once also occupied a couple of islands, one island served as a special/sacred place for them. Some statues can be found standing on the cluster islands' shores looking in the direction of the sacred island or looking to the opposite direction trying to force visitors to turn back and run for his life. The island with sacred place will get some special meanings and interesting features in future builds.The island cluster was enlarged to have 20 islands at maximum. It will allow to add more diverse island types and there will also be more space to add some quest destinations/elements in the future.
The amount of bigger island was increased too.A new collectible Old Stick paddle with already degraded quality was also implemented including an old burnt down medium Campfire with collectibles around. The very old savegames aren't supported any more and the game won't hang-up trying to decode them.
Seagulls are finally sleeping silently during the nights and a couple of Hint screens were added to help understand some of the games new features.Changelog:New features:01. Added: Ship Wrecks02. Added: Sharks03. Added: Primitive Shelter recipes04. Added: Statues05. Added: Wind blows the Canoe06. Added: Old burnt down Campfires with collectiblesGeneral:01.
Changed: Increased maximal Island amount02. Changed: Increased bigger Island amount03. Added: Ritual place on one island04. Added: Silenced/Sleeping Seagulls on rocks at night05. Added: Limited backward savegame compatibility to ensure stability06.
Added: Collectible Old Stick Paddles with degraded quality07. Added: Hint screen 'Sails'08. Added: Hint screen 'Walk in Wind'09. Added: Hint screen 'Wind blows the Canoe'10.
Added: Hint screen 'Attaching the objects to Raft'11. Added: Hint screen 'Statues'12. Added: Hotkey info in ActionBar for Stand Up when Sitting13. Added: Functionality for 'Sit on floor'Fixes:01. Fixed: Misleading Turtle Achievement texts on Store page (First Turtle and 50 Turtles)02. Fixed: Incorrect SleepI achievement unlocking03. Fixed: Cropped Objective Steps lines in Quests page in Journal screen04.
Fixed: Corrected all 'Salt' texts to 'Salz' in DEU language file05. Fixed: Sometimes not displaying Boat wrecks and old paddles on islands06. Fixed: Sometimes not displaying Old Shelter with Oil Lamp on islands07. Fixed: Incorrect hotkey icon for 'Sit on Stool' in ActionBar when using ControllerAs there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing issues with higher priority. Additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging.
We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
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March 2023
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